
Hybrid Lady
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Posted - 2010.08.05 07:19:00 -
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This is a great initiative, working in an IT space and having experience in application development I would like to just propose a number of suggestions:
1.Review the existing list of items û a number of people already pointed out that some of the items seem to repeat or be very similar in nature so I would suggest consolidating them, also a number of items seem to have already been addressed by CCP and may need to be removed. This would have the benefit of the community/CSM not looking stupid and when submitting a list that has not been properly reviewed prior as well as taking some ownership on delivering CCP with the most meaningful information possible. 2.Elaborate on the description of some issues û reading through the list I found that some issues are not clearly explained, I personally was a bit confused on what the actual request was. From personal expertise I found that delivering clear and simple requirements to vendors/developers is crucial in the success of achieving the goal of requested development. I personally believe this would reduce misinterpretation, and result in CCPÆs cleared understanding of what is being requested. 3.Categorise the items û IÆm suggesting to categorise the items into the following categories to make it easier for both the players and CCP to clearly see the areas where the changes requested lie, and hence be in a position to assign the right teams: a.Bug fixes û items which have been identifies as bugs, i.e. elements in the game which do not behave/work as was intended/defined by CCP. b.Rebalancing û items which require some changes to their attributes to be made for them to behave/work as originally portrayed/intended by CCPs. c.New Ideas û items which require the implementation of new functions/feature in the game.
From CCP I would suggest the CSM requests the following:
1.Comeback with estimated effort required in implementing each item on the list categorised into the following: a.Easy û items which are relatively easy and simple to implement, items which only require a single resource (or a very small number of resources) to implement i.e. Such items are generally considered as quick wins. b.Medium û items which require medium effort of implementation, usually involves a small team of resources or one resourceÆs dedication for implementation, such items usually require a bit more thinking and time. c.Hard û items which require a significant amount of code rehashing or new code to be written, such items generally might require a number of resources from various teams to work together to achieve the outcomes. Such items are usually lengthy and costly to implement. 2.Comeback with a strategy in dealing with these items, essentially itÆs the priority from CCPs perspective they think should be assigned to the items on the list, I would categorise them in the following way: a.Not happening û items which CCP does not want to implement at all. b.Next Patch û items which CCP could release in the next patch (not expansion pack), usually they are the Easy (quick wins) items. c.Next Expansion pack û items which CCP could release in the new expansion pack, maybe the starting point for all this work will actually be the expansion pack after the upcoming one since its might be too late in the development queue to add them. d.Soon û well basically I donÆt see the point of breaking it down into any more detail as this is too far away in the development pipeline and CCPs priorities might change by then. But at least this way people can see which items are currently flagged as low priority and will be addressed some time in the future à
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